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    Massachusetts Masonry Steps & Walkways – Brick Walkways … - November 3, 2014 by Mr HomeBuilder

    Massachusetts brick walkways and steps evoke the feeling of a bygone era, a golden time of progress and certainty and can imbue your yard and garden with a similar feeling of steadfast permanence. Using brick in landscaping is always a good option, but particularly appropriate when paired with a brick home. It can turn a drab, dull, or awkward outdoor area into the favorite family room.

    Whether the backyard is small or large, regular or irregular, or even sloping, an outdoor brick patio can create the intimate backyard room your family has always wanted. Wouldn't it be lovely to have an expansive multi-room outdoor area, perfect for entertaining?

    The brick itself can conform to create a Clinton outdoor fireplace, a thoroughfare, a garden area with or without raised beds, an open floor for eating, dancing, and socializing or a tranquil and removed area just perfect for getting away from it all. Walkways can artfully surround your in-ground pool, hot tub, or sauna, guiding traffic in, around, and through, from the door of your home to the places you most want to end up outside.

    Clinton, MA | Hudson, MA | Maynard, MA | Northborough, MA | Marlborough, MA | Lunenburg, MA | Leominster, MA | Worcester, MA | Sudbury, MA | Acton, MA | Concord, MA | Littleton, MA | Groton, MA | Westford, MA | Rutland, MA | Fitchburg, MA | Ayer, MA | Harvard, MA | Bolton, MA | Boxborough, MA, | Stow, MA | Lunenburg, MA | Shirley, MA | Lancaster, MA | Berlin, MA | Sterling, MA | Southborough, MA

    JB Mohler Masonry is a fully licensed and insured brick masonry company. We provide services such as Clinton brick walkway construction and stone step masonry. We place exceptional craftsmanship into each and every one of our masonry projects.

    Our main focus is to get your project completed on time and within budget. We strive to provide complete consumer service throughout the entire project. We offer a quality guarantee on every walkway and stone steps we build. With over 15 years of masonry experience you can depend on JB Mohler Masonry.

    How to Find a Massachusetts Masonry Contractor - Looking for a Westford masonry contractor? Make sure you ask the right questions to get the quality workmanship and professional expert you deserve. -- Read More

    Massachusetts Homeowner Sidewalks - Pavers - Stone - Bricks - Sidewalks can be a beautiful addition to any site and will enhance the appearance of your Marlborough home. A good sidewalk provides a safe path for foot traffic but at the same time adds a decorative element to your property. -- Read More

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    Police offer tips on Halloween safety - October 31, 2014 by Mr HomeBuilder

    Thursday, October 30, 2014 9:13 PM EDT

    Special to the Herald

    NEW BRITAIN The police department is asking city businesses and residents to leave outside lights on this evening to deter vandalism and increase safety for trick-or-treaters. The police will have extra personnel working tonight to further assist in safety and to promptly arrest persons who engage in criminal activity.

    Trick-or-treating at organized events, such as the Halloween Safe Zone in downtown New Britain, is strongly encouraged. Parents are always requested to accompany their children while trick-or-treating. It is recommended that all trick-or-treating be concluded by 8 p.m.

    Motorists, parents and children should be aware of the following safety guidelines:

    /Motorists should obey all traffic laws.

    / Drive with caution in residential neighborhoods.

    / Be alert for children running out in traffic whose vision may be obscured by masks.

    / Use extreme caution when entering or exiting driveways.

    / Drivers must not wear any masks or wear any costume that impairs their vision or impairs their ability to operate a motor vehicle.

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    Police offer tips on Halloween safety

    Outdoor Walkways, Concrete Steps & Garden Paths Bergen … - October 30, 2014 by Mr HomeBuilder

    No one wants to enjoy a landscaped yard just through a house window. You want to be outside in your outdoor room, not inside looking out at it, right? If so, you probably dont want to be stepping on dirt or mud. You need solid flooring for your outside rooms and connecting pathways. Thats where patios, walkways, and steps come in. Theyre the foundation for enjoying your outdoor room by yourself and with others.

    Having a paver patio or stone patio is an automatic assumption for upscale landscapes. You need at least oneand maybe several strategically placed around your hometo serve as a base from which to enjoy your closest outdoor environment. A natural bluestone patio is an ideal location for family and friends to gather outdoors. They can enjoy fresh air, the sound of birdsongs, and the invigorating scent of flowers, grass, and other growing things.

    Walkways provide convenient passage between outdoor areas and add visual interest to your landscape. Like patios, outdoor walkways can take many forms. A simple concrete sidewalk between point A and B. Garden pathways can wind their way through your yard and reveal a secret hideaway or other landscape feature. Paver and stone pathways can vary from plain to phenomenal; what kind of ambiance you want to create in your outdoor hallways is up to you.

    If you want fanfare, however, consider a stone or paver walkway. Thick catalogs are needed to show the variety of sizes, colors, shapes, and materials stone and pavers are available in.

    Depending on the topology of your yard, you may need stairs to help you and your companions move from the house to the outdoors and between different levels in your yard. Depending on the height difference, you might need only a step or two between levels. With large differences you might want multiple stairs with a small, or large, patio as a landing for weary legs to rest on. As with patios and outdoor walkways, steps and stairs can be made with a wide assortment of materials.

    Want some ideas for how your outdoor flooring might look? Wander through our gallery of patio, walkway, and steps to see some of the work weve done for your neighbors in the community. Want to learn more about the options for hardscape flooring? See our Stone and Paver page to see the variety of options available and their pros and cons.

    If you want more information, or are ready to get your landscape project started, contact Horizon Landscape today for help. We have met and exceeded our clients landscaping expectations in the Wyckoff and surrounding areas for more than 35 years. Let us use our local knowledge and experience to satisfy your landscaping desires.

    To reach us, use our thoughtfully provided contact form. Wed be happy to learn more about your project ideas and give you input based on our decades of experience. You can also call us at (201) 848-0022, email us, or stop by our Wyckoff office today!

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    Outdoor Walkways, Concrete Steps & Garden Paths Bergen ...

    Lords of the Fallen Video Review - October 30, 2014 by Mr HomeBuilder

    by Kevin VanOrd on October 27, 2014

    His name is Harkyn. He exits conversation not with a goodbye, but with a gruff "I don't care," as if he can barely be bothered to embark on the quest at hand. Harkyn may not be delighted by the adventure he's been thrust into, but I can claim no such apathy: Lords of the Fallen is a dark-fantasy pleasure, cut from the same cloth as Dark Souls, yet distinct enough to earn its own spotlight and, perhaps, to earn your affection as well. Harkyn himself is not easy to love, but ultimately, he doesn't matter as much as the world he serves and the hammers he swings.

    "World" might be too generous a word, actually: You spend most of your time in corridors and combat arenas, not gazing onto spacious landscapes. Lords of the Fallen's dramatic citadel and hushed monastery are suffering from the invasion of otherworldly flesh-monsters and armored behemoths. Snowy peaks may rise in the distance, but you will not be breathing in their refreshing air. Lords of the Fallen means to choke you with smoke and poison, and to crush you between the stone slabs that line its monumental suspended bridge. The view from this bridge says more about this world than words can convey. Ahead of you lies the gaping maw of a demonic temple hungry for your flesh. The massive chains that connect your destination to the bridge must have taken hundreds of hours to forge. Two colossal soldiers are carved into the mountain on either side of the entrance, warning you of the blood that will soon be spilled. This is Lords of the Fallen: ponderous and unwelcoming. There is no hiding from its dangers.

    Unwisely, the game insists on trying to weave a coherent story into these spaces, with each of Harkyn's cohorts and various audio logs tossing up a word salad that does little to get you invested. In time, the story begins to make sense, but this cliched tale of the balance between good and evil isn't the reason to press on. Instead, it's better to let the frozen walkways and giant braziers speak for themselves. You may begin your adventure in a holy sanctuary, but this place seeks to murder you. Consider the titles of the bosses you fight. Guardian. Beast. Champion. Who needs proper names, when "Annihilator" gets the point across? These titans and their lesser cohorts have no other purpose than to kill.

    You fight several such rivals in the first few hours (out of 20 or so) alone, though it takes time to reach the most formidable ones. In the meanwhile, you roam the game's corridors from a third-person perspective, swinging an axe or sword, dodging or blocking incoming attacks, and occasionally calling on the gods of magic to give you a hand when you most need it. It's almost impossible not to draw the obvious comparisons to the Souls series here. An energy meter depletes when you block, roll, and attack, forcing you to closely manage your defenses lest you leave yourself vulnerable to damage. Different melee weapons require different approaches, but Lords of the Fallen gives each of them an authentic sense of weight. Combat requires understanding of how long it takes to swing that humongous greatsword you carry, and how much time that fire-breathing thing you're fighting takes to prepare its next blow.

    Lords of the Fallen's dramatic citadel and hushed monastery are suffering from the invasion of otherworldly flesh-monsters and armored behemoths.

    So far, so Dark Souls then. Compared head to head, Souls games are superior to Lords of the Fallen in most given areas: Dark Souls is more mysterious, more difficult, and more diverse, and Lords of the Fallen features no online connectivity. To call Lords of the Fallen a poor man's Dark Souls sells it entirely too short, however. For one, Lords of the Fallen strikes a different kind of tone. It is moody and oppressive, but rarely terrifying; it is a power fantasy, not a heart-wrenching death simulator that rolls deadly boulders at you as if you are a single, miniscule bowling pin. The art style reflects the difference: armor and architecture is less Medieval, chunkier and excessively ornate, mirroring Harkyn's strength and confidence. Lords of the Fallen has a few challenges, but it's rare for you to feel frail or afraid: the game simply isn't hard enough to make your blood boil. That's at least true in the main world; the visits you make to a shadowy and sinister otherworld are more frightening.

    Those visits bring great reward if you can conquer the darkness. Traversing this otherworld is like exploring a foggy dessert during the witching hour: you can barely see further than the tip of your blade, which make the occasional glimpse of light a true ray of hope. There is tribulation to undergo, however, before you reach possible treasure. Your steps into the beyond lead you first to easily-dispatched knights and mutants, which require only that you put the finicky targeting system to good use. Soon, though, you could encounter a rolling fire demon whose flaming carapace will quickly scorch your flesh. Your introduction to this dimension is a limited one, fortunately: you open a few treasure chests in the hope of finding a rune for upgrading your equipment, a new armor set, or an item that temporarily protects you from poison, and then return to the land of women and men. You reach this realm by entering portals that only unlock when you have killed some unknown beast. You will come to identify an available nearby portal by the crackles and creaks it makes as it opens, as if it's made of ancient tendons that haven't often had a chance to stretch.

    The grind to level up is minimal, and while death is likely, it's not frequent enough to elicit heartache. When you perish, you leave behind your ghost and (usually) revive at whichever ruby crystal you last saved at. Your ghost contains all the experience you have accumulated since the prior death, but it doesn't remain forever, so it's in your best interests to go retrieve it, and to be timely about it, at least in the early hours. Every fallen enemy will have respawned after your death, but you will be armed with the knowledge of what lies ahead of you. You will also be armed with some spells and a gauntlet that shoots out magic projectiles, spews fire, and helps open new pathways. Selecting and casting spells is a matter of pressing or holding a button: there's no need to switch from a dagger to a wand if you want to punch a demon in the groin with your quake skill. There are no bows and arrows in Lords of the Fallen: it's all swords and sorcery. You can engorge on magic when leveling up and make quick work of the three-legged freak known as the infiltrator if you play your cards right. I prefer the heaviest killing tools, however, coming close enough to my foes to smell their breath.

    You will probably not sob when your ghost expires and you leave behind all your experience. Experience can be regained easily, and in the last several hours, you accumulate too little experience from killing enemies to mind the loss. The bosses may parade around their ominous titles and roar with indignance, but most of them are more bark than bite: if you have Souls experience, many will go down on the first attempt. The challenge ramps up nicely during the lead-up to the final showdown, however, beginning with a double-boss encounter that signals trouble to come.

    Read more here:
    Lords of the Fallen Video Review

    Lords of the Fallen Review - October 28, 2014 by Mr HomeBuilder

    by Kevin VanOrd on October 27, 2014

    His name is Harkyn. He exits conversation not with a goodbye, but with a gruff "I don't care," as if he can barely be bothered to embark on the quest at hand. Harkyn may not be delighted by the adventure he's been thrust into, but I can claim no such apathy: Lords of the Fallen is a dark-fantasy pleasure, cut from the same cloth as Dark Souls, yet distinct enough to earn its own spotlight and, perhaps, to earn your affection as well. Harkyn himself is not easy to love, but ultimately, he doesn't matter as much as the world he serves and the hammers he swings.

    "World" might be too generous a word, actually: You spend most of your time in corridors and combat arenas, not gazing onto spacious landscapes. Lords of the Fallen's dramatic citadel and hushed monastery are suffering from the invasion of otherworldly flesh-monsters and armored behemoths. Snowy peaks may rise in the distance, but you will not be breathing in their refreshing air. Lords of the Fallen means to choke you with smoke and poison, and to crush you between the stone slabs that line its monumental suspended bridge. The view from this bridge says more about this world than words can convey. Ahead of you lies the gaping maw of a demonic temple hungry for your flesh. The massive chains that connect your destination to the bridge must have taken hundreds of hours to forge. Two colossal soldiers are carved into the mountain on either side of the entrance, warning you of the blood that will soon be spilled. This is Lords of the Fallen: ponderous and unwelcoming. There is no hiding from its dangers.

    Unwisely, the game insists on trying to weave a coherent story into these spaces, with each of Harkyn's cohorts and various audio logs tossing up a word salad that does little to get you invested. In time, the story begins to make sense, but this cliched tale of the balance between good and evil isn't the reason to press on. Instead, it's better to let the frozen walkways and giant braziers speak for themselves. You may begin your adventure in a holy sanctuary, but this place seeks to murder you. Consider the titles of the bosses you fight. Guardian. Beast. Champion. Who needs proper names, when "Annihilator" gets the point across? These titans and their lesser cohorts have no other purpose than to kill.

    You fight several such rivals in the first few hours (out of 20 or so) alone, though it takes time to reach the most formidable ones. In the meanwhile, you roam the game's corridors from a third-person perspective, swinging an axe or sword, dodging or blocking incoming attacks, and occasionally calling on the gods of magic to give you a hand when you most need it. It's almost impossible not to draw the obvious comparisons to the Souls series here. An energy meter depletes when you block, roll, and attack, forcing you to closely manage your defenses lest you leave yourself vulnerable to damage. Different melee weapons require different approaches, but Lords of the Fallen gives each of them an authentic sense of weight. Combat requires understanding of how long it takes to swing that humongous greatsword you carry, and how much time that fire-breathing thing you're fighting takes to prepare its next blow.

    Lords of the Fallen's dramatic citadel and hushed monastery are suffering from the invasion of otherworldly flesh-monsters and armored behemoths.

    So far, so Dark Souls then. Compared head to head, Souls games are superior to Lords of the Fallen in most given areas: Dark Souls is more mysterious, more difficult, and more diverse, and Lords of the Fallen features no online connectivity. To call Lords of the Fallen a poor man's Dark Souls sells it entirely too short, however. For one, Lords of the Fallen strikes a different kind of tone. It is moody and oppressive, but rarely terrifying; it is a power fantasy, not a heart-wrenching death simulator that rolls deadly boulders at you as if you are a single, miniscule bowling pin. The art style reflects the difference: armor and architecture is less Medieval, chunkier and excessively ornate, mirroring Harkyn's strength and confidence. Lords of the Fallen has a few challenges, but it's rare for you to feel frail or afraid: the game simply isn't hard enough to make your blood boil. That's at least true in the main world; the visits you make to a shadowy and sinister otherworld are more frightening.

    Those visits bring great reward if you can conquer the darkness. Traversing this otherworld is like exploring a foggy dessert during the witching hour: you can barely see further than the tip of your blade, which make the occasional glimpse of light a true ray of hope. There is tribulation to undergo, however, before you reach possible treasure. Your steps into the beyond lead you first to easily-dispatched knights and mutants, which require only that you put the finicky targeting system to good use. Soon, though, you could encounter a rolling fire demon whose flaming carapace will quickly scorch your flesh. Your introduction to this dimension is a limited one, fortunately: you open a few treasure chests in the hope of finding a rune for upgrading your equipment, a new armor set, or an item that temporarily protects you from poison, and then return to the land of women and men. You reach this realm by entering portals that only unlock when you have killed some unknown beast. You will come to identify an available nearby portal by the crackles and creaks it makes as it opens, as if it's made of ancient tendons that haven't often had a chance to stretch.

    The grind to level up is minimal, and while death is likely, it's not frequent enough to elicit heartache. When you perish, you leave behind your ghost and (usually) revive at whichever ruby crystal you last saved at. Your ghost contains all the experience you have accumulated since the prior death, but it doesn't remain forever, so it's in your best interests to go retrieve it, and to be timely about it, at least in the early hours. Every fallen enemy will have respawned after your death, but you will be armed with the knowledge of what lies ahead of you. You will also be armed with some spells and a gauntlet that shoots out magic projectiles, spews fire, and helps open new pathways. Selecting and casting spells is a matter of pressing or holding a button: there's no need to switch from a dagger to a wand if you want to punch a demon in the groin with your quake skill. There are no bows and arrows in Lords of the Fallen: it's all swords and sorcery. You can engorge on magic when leveling up and make quick work of the three-legged freak known as the infiltrator if you play your cards right. I prefer the heaviest killing tools, however, coming close enough to my foes to smell their breath.

    You will probably not sob when your ghost expires and you leave behind all your experience. Experience can be regained easily, and in the last several hours, you accumulate too little experience from killing enemies to mind the loss. The bosses may parade around their ominous titles and roar with indignance, but most of them are more bark than bite: if you have Souls experience, many will go down on the first attempt. The challenge ramps up nicely during the lead-up to the final showdown, however, beginning with a double-boss encounter that signals trouble to come.

    Read this article:
    Lords of the Fallen Review

    LCPD: Plan for a safe Halloween - October 27, 2014 by Mr HomeBuilder

    Monday, October 27, 2014 - 12:17pm

    The Las Cruces police and fire departments remind parents, and trick-or-treaters of all ages, to take the necessary steps that will make Halloween safe for everyone involved.

    Maybe the most important safety precaution especially for parents of young children is to make sure their trick-or-treaters are adequately chaperoned by a parent or responsible adult.

    And residents who invite trick-or-treaters onto their property should ensure that sidewalks and walkways are adequately lighted and safe for their guests.

    Some additional safety tips include:

    Go trick-or-treating with your child and, if possible, in a group. Make sure that costumes are visible to motorists and homeowners. Use a flashlight while trick-or-treating after dark and attach glow sticks (available for free at any Las Cruces Fire Department) to costumes. Assure that costumes fit appropriately and do not interfere with walking or vision. Make sure costumes or decorations do not come in contact with open flames, such as candles in jack-o-lanterns. Trick-or-treaters should keep to sidewalks and proper walkways. When crossing streets, do so only in designated crosswalks and only after checking for traffic. Motorists should be on the lookout for more pedestrians, especially small children and primarily on residential streets. Thoroughly inspect all candy and moderate the amount your child may consume. Call police immediately to report any inappropriate behavior, potentially dangerous situations or suspicious activity.

    Trick-or-treaters also should be conscious to the fact that not all homeowners celebrate Halloween, or enjoy ghosts and goblins knocking on their doors. The basic rules of thumb are to refrain from trick-or-treating at homes with no Halloween displays or without adequate lighting, and keep your activities limited to respectable hours.

    Read the rest here:
    LCPD: Plan for a safe Halloween

    Tickets For Aldwych Tube Station Tours On Sale Again - October 27, 2014 by Mr HomeBuilder

    27 October 2014 | Transport | By: Rachel Holdsworth

    Photo by Robin from the Londonist Flickr pool

    Tickets for the ever-popular tours of Aldwych tube station are on sale again. Trips round the station, which was closed in 1994 (these days its mainly used for TV and film shooting), will take place Thursdays to Sundays between 22 January and 15 February 2015 and will cost 25/20.

    Youll get to nosy round the ticket hall, lifts, platforms and walkways, and theres 50% off admission to the excellent London Transport Museum included in the price. Be aware that there are 160 steps to get down to platform level and, more pertinently, to get out again.

    If youd rather think of Aldwych back when it was a working station, take a look at this video that we shared a couple of years ago.

    Tags: aldwych, aldwych disused station, featured, London Transport Museum, tube

    Excerpt from:
    Tickets For Aldwych Tube Station Tours On Sale Again

    An underappreciated Italian gem - October 20, 2014 by Mr HomeBuilder

    Bologna's seemingly endless arcades radiate from the city's historic centre. Picture: Steve McKenna

    Something really hits me on my first morning exploring Bologna. It's not the copious amounts of caffeine I've imbibed for breakfast, nor the slew of restaurant chalkboard menus advertising meaty, carb-fuelled temptations.

    It's the arcades. Supported by pillars and columns, and decorated, in some parts, with stuccoed icons of saints and messiahs, in others with fiery political slogans (generally of the "anti-austerity" variety), these marble-floored porticoes fan out through a centro storico (historic centre) wedged within the borders of Bologna's ancient city gates.

    Dating back to the Middle Ages - when an edict was passed stating that all new buildings must have an arcade - these winding walkways appear infinite but Bolognese friends assure me that if you joined them together, they'd stretch about 40km in total.

    Not just for show, the arcades shelter the entrances to all sorts of places: homes, hotels, museums, galleries, bars, cafes, trattorias, gelaterias, pizzerias and myriad retail outlets, allowing pedestrians to wander, sightsee and consume come rain or shine.

    I fancy that being an umbrella salesman in Bologna would be one of the toughest jobs in the world.

    The capital of northern Italy's Emilia-Romagna region, Bologna eludes many travellers' radars but the relative lack of tourists, allied with the city's traditional Italian charms and the youthful zest generated by its tens of thousands of students, makes it a rewarding place to break up a visit between, say, Milan and Florence, or Venice and Rome.

    Like Venice, Bologna has several nicknames: la dotta (the learned one - it's home to Europe's oldest university, founded in AD1088), la rossa (the red one, thanks to its left-leaning politics and the colour scheme of its buildings and terracotta roofs), and la grassa (the fat one; it's one of Italy's gastronomic capitals and spawned the saucy Bolognese-style dishes globally adored today).

    Despite its wealth of covered public spaces, plenty of stuff happens outdoors in Bologna. Cyclists are ubiquitous. It's said you can pedal almost anywhere of note within 15 minutes of Piazza Maggiore, the city's heartbeat, which is home to the imposing Basilica di San Petronio (said to be the world's fifth-largest church). It overlooks an ornate fountain sporting a buff bronze statue of the Roman god Neptune.

    The alfresco cafes of Piazza Maggiore are a dream for people watchers. Over cappuccino, I spy septuagenarian businessmen with ancient suits and even older leather briefcases, gaggles of hipster students, and a parade of slim, stylish women weighed down with Gucci and Prada bags.

    Originally posted here:
    An underappreciated Italian gem

    Fashola urges Lagosians to protect environment - October 20, 2014 by Mr HomeBuilder

    Governor Babatunde Fashola

    Lagos State Governor, Mr. Babatunde Fashola, has called on the people of the state to support the governments efforts in curbing flood and ensuring safety of the aquatic habitat.

    Fashola also enjoined residents to maximise the benefits inherent in nature to their advantage and for the well-being of the state.

    The governor, who was represented by his Special Adviser on the Environment, Dr. Taofeek Folami, and the Commissioner for Environment, Mr. Tunji Bello, made this remark on Saturday, at the State House, Marina, during the 2014 Walk for Nature event themed Small Island Developing States: Focus on Coastal Areas.

    The event, which was marked in partnership with Nigerian Conservation Foundation, was aimed at encouraging and promoting healthy living among Lagosians.

    He said, This offers us another opportunity to focus on our environment and rededicate ourselves to its sustainability. It is high time we had a rethink and reviewed our strategies towards the management of coastal and marine issues, realign our implementation plans and partnership as well as redirect our efforts towards new set of goals.

    In his address, Bello stated that Lagos as a coastal city was beset with several challenges such as illegal land reclamation and sand mining activities which had threatened sustainability of the coastlines.

    He said illegal dredging had caused surges and flooding in some parts of the state.

    He identified other environmental consequences of dredging as physical alterations, destruction of coastal habitats, flooding and pollution. He urged Lagosians to support the government in preserving nature by embracing the message of the Walk for Nature programme.

    He added, When we walk for nature, we get closer to nature, we reduce vehicular emissions which contribute to global warming; as more vehicles will stay off roads, we experience world class bird watching, learn about the varied habitats, understand the management effort needed to develop and discover more about nature through our lively interpretation.

    Read the rest here:
    Fashola urges Lagosians to protect environment

    ACLU calls new public forum policy for arena unconstitutional, plans to sue - October 17, 2014 by Mr HomeBuilder

    The American Civil Liberties Union of Nebraska has threatened to sue the city over a new policy designating where picketers and pamphleteers can congregate outside the publicly owned Pinnacle Bank Arena.

    The Pinnacle Bank Arena/SMG Exterior Access and Use Policy, whichwas put together by the city and the arena's management company, took effect Tuesday and was posted to the arena's website Wednesday.

    It restricts the area in which pamphleteers, picketers, solicitors, members of the media and others can work and demonstrate. It also outlines whose permission is needed to use the restricted area, called the "non-public forum" space, where 77-year-old Larry Ball was ticketed for trespassing as he handed out religious leaflets to basketball fans in March.

    Pinnacle Bank Arena sits on land owned by the city and the West Haymarket Joint Public Agency.

    "The newly announced policy fails in several significant ways," said ACLU of Nebraska staff attorney Joel Donahue, adding that the city is prohibiting the most classic, honored forms of free speech, including leafleting.

    The government cannot dodge their constitutional responsibilities by delegating the management and decision making to someone else. The city should welcome pamphleteers, demonstrators and others engaging in peaceful free speech activity at the arena.

    City Attorney Jeff Kirkpatrick said he's disappointed in the ACLU'sreactionand that he believes there's more than enough room for people to exercise their free-speech rights in the areas not restricted by the policy.

    Kirkpatrick said the restricted area of the arena's exterior plaza hosts vendors and other exhibits, and the new policy sets a clear, consistent guide for arena staff so no one is discriminated against.

    "That area is there to allow people to access the arena," he said.

    According to the policy, the restricted area essentially covers the space beginning at the public sidewalk and includes walkways, steps, verandas, terraces, access ramps, loading ramps, the Festival Space parking lot and the arena's parking garage.

    Go here to read the rest:
    ACLU calls new public forum policy for arena unconstitutional, plans to sue

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