Hail, Caesar is one of the four preconstructed Commander decks released as a part of Magic: The Gathering's Universes Beyond collaboration with Fallout. The cards in the deck are based around various militaristic factions throughout Fallout such as the namesake Caesar's Legion and the Raiders, Tunnel Snakes, and the Brotherhood of Steel.

The deck is a Mardu (red/white/black) deck that is built around amassing a giant battlefield of tokens. There is also a sub-theme of sacrifice with multiple cards that benefit from creatures dying. The deck introduces many new cards to Magic: The Gathering, many of which can find a home in many different decks.

Mr. House, President And CEO is a creature that cares about dice rolling. It turns all of your dice rolling into a board presence with 3/3 tokens with the potential to ramp you with Treasure tokens as well.

Notably, Mr. House, President And CEO doesn't care about what kind of dice you roll. While the card itself rolls a d6, its effect will still go off if you roll a four or six or higher with a d20, of which many Magic cards can do to easily trigger Mr. House's effects.

Token decks often generate a ton of creature tokens of varying stat lines. Elder Arthur Maxson helps your weaker tokens grow into bigger threats by giving them training. It's easy to keep Elder Arthur Maxson on the battlefield thanks to its effect to give itself indestructible.

Many token decks can also veer into a sacrifice theme, since they make for great sacrifice fodder. Elder Arthur Maxson is a way to trigger all your sacrifice triggers, as it can sacrifice creatures for no mana cost. Although there are better options for this, in a pinch, Elder Arthur Maxson can work just fine.

As with the game, Mysterious Stranger can come out of nowhere and save the day to keep you safe. There is a bit of luck involved with it, as the instant or sorcery it copies is random, but has the potential to turn the tides of a game.

Mysterious Stranger has decent stats as well, making it a good blocker to potentially trade with another creature. The card it copies can also play into it depending on what is in the graveyard. It has a low floor, but a very high ceiling where if the right spell is copied, it could be game-winning.

If you are playing a deck with many ways to put creatures with three or less power on the battlefield, Overseer Of Vault 76 is the card for you. If your deck has weaker creatures, you can easily put quest counters on Overseer Of Vault 76 to later pump up your creatures with +1/+1 counters and give them vigilance so they can block after combat.

Since Overseer Of Vault 76 is so easy to cast, it becomes that much easier to start loading it up with quest counters early in the game. You want to keep putting counters on Overseer Of Vault 76, so you can always use its effect.

Battle Of Hoover Dam gives you two options for an effect it has, both of which are great depending on the deck it's in. Although it can only return creatures with a mana value of three or less, there are many with powerful effects that are worth bringing back if they ever get removed.

While the NCR mode is solid, Legion is much better. Whenever any creature dies, two +1/+1 counters go on a creature. Notably, this isn't once per death, so if multiple creatures die multiple triggers of the effect go on the stack, something sacrifice decks can trigger on their own.

The face commander of the preconstructed deck, Caesar, Legion's Emperor is one of the best cards. It has three different effects that trigger whenever you attack. It's important to note that Caesar, Legion's Emperor itself doesn't need to attack, only see a creature attack to sacrifice a creature to trigger its effect.

It has a wide variety of effects depending on what you need given the gamestate. You can either get a board presence, card advantage, or remove a problem creature. It wants creature tokens for its last effect, so it slots best into a deck running those.

Paladin Elizabeth Taggerdy can cheat out creatures from your hand so long as you're attacking with multiple creatures. The baseline for this effect is a creature with a mana value of three or less, but with stat-boosting cards like Auras or Equipment, the mana value can become much higher.

The creature that Paladin Elizabeth Taggerdy brings out is tapped and attacking, so if they are evasive or threatening attacks they force an answer. This does make Paladin Elizabeth Taggerdy a potential removal target, but giving it protection can let it attack recklessly.

In a creature token deck, Securitron Squadron can grow them into big threats as soon as they enter the battlefield. It gives a +1/+1 counter to a creature token, but this triggers for each copy of Securitron Squadron on the battlefield. Since it has squad, you can get as many copies of Securitron Squadron as you have mana to spend.

Even without using the squad ability, one Securitron Squadron is great for making your weaker tokens into more threatening attackers and blockers. Securitron Squadron is a great mana sink in decks that want to create a ton of tokens.

Craig Boone, Novac Guard is a creature that hangs back and dishes out damage to any creature unless the opponent takes the damage instead. The effect triggers whenever you attack with two or more creatures, but Craig Boone doesn't have to be one of those creatures for the effect to go off.

Since Craig Boone, Novac Guard only costs three mana, it can start getting a ton of quest counters early. It's trivial for Craig Boone to snowball to be able to remove any creature on the battlefield, letting it take care of any threat.

V.A.T.S. is a great removal spell that can't be responded to by any cards thanks to split second. It has the potential to destroy a ton of creatures on the battlefield, so long as they have equal toughness to each other.

While V.A.T.S. is a situational removal spell, it's not uncommon for there to be creatures with the same toughness, especially those with one or two. V.A.T.S. at its worst is an essentially un-counterable removal spell and at its best a borderline board wipe of creatures with the same toughness.

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Magic: The Gathering The 10 Best Cards In Fallout's Hail, Caesar Commander Deck - TheGamer

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March 5, 2024 at 2:42 am by Mr HomeBuilder
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